I was the Character Model Lead on X-Men: First Class. Below is a sample of my photoreal, CG character modeling work on the Kevin Bacon character, Sebastian Shaw. The head splitting effect is called the “kinetic echo”.
Sebastion Shaw
Character Model Lead
Modeled in Maya & Mudbox
100% Quads





Hand modeled Kevin Bacon sculpt for X-Men: First Class.
Mudbox
100% Quads



Dan Platt on August 1st 2011 in Organic modeling, X-Men: First Class
Clu CG Model
On Tron: Legacy, I was the Facial Model Lead responsible for “youthenizing” Jeff Bridges as “Clu”, Bruce Boxleitner as “Tron”; creating their hand modeled 350+ FACS based blendshapes and for creating the high res digital double heads of Quorra & Flynn.
Below are shots of the “youthenized” Jeff Bridges as “Clu”, showing a large range of his all digital, emotive abilities.
Created in Maya & Mudbox
100% Quads


Dan Platt on July 29th 2011 in Organic modeling, Tron: Legacy
Clu CG Model
Below are four views of the hand modeled, Clu CG Model (neutral) used to create the 350+ FACS based blend shapes.
Created in Maya & Mudbox
100% Quads

Dan Platt on July 29th 2011 in Organic modeling, Tron: Legacy
Clu wireframe
Here’s a small sampling of Clu’s 350+ FACS based blend shapes as “wireframes” in action. Matthias Wittman, Tom St. Amand and Patrick Perez were the top shelf animators that brought Clu to life.


Dan Platt on July 29th 2011 in Organic modeling, Tron: Legacy
Tron
Having Bruce Boxleitner reprise his younger role as “Tron” was pretty exciting. Just like Clu, I “youthenized” him using Mudbox, taking the then 60 year old actor and making him look as he was in his early 30′s.
Unfortunately, he was rendered with a heavy filter to suggest “a flashback”, obscuring much of his likeness. Sigh.
Created in Maya & Mudbox
100% Quads


Dan Platt on July 29th 2011 in Organic modeling, Tron: Legacy
Flynn
There was discussion that we may need a digital model of present age Jeff Bridges for when he re-intergrates with Clu during the bridge sequence. Below is the CG model prepared for that shot. Ultimately, it wasn’t used.
Created in Maya & Mudbox
100% Quads



Dan Platt on July 29th 2011 in Organic modeling, Tron: Legacy
Quorra
For the scene where Quorra leaps off of the bridge while swinging from a light whip, we needed a digital double of Olivia Wilde to complete the dangerous shot. Quorra’s face would be visible for 2 – 3 frames at most, so I couldn’t spend more than a week on this model.
Created in Maya & Mudbox
100% Quads



Dan Platt on July 24th 2011 in Organic modeling, Tron: Legacy
Shock Trooper from BOLT
ZAP!!! This is the SHOCK TROOPER that I modeled for Disney’s animated film BOLT. This character model embodies both hard surface (as in the case of his helmet) and organic modeling. Like all of my models, everything is 100% quads, modeled in poly’s and converted to subD’s at render time.
Truth be told, the most challenging aspect of this piece was the helmet. It consisted of a butterfly-shaped compound curve cut out from a spherical “ball”, changing yet controlled radiuses, consistent “shiplaps” and renders without a single kink.
Note: No booleans were ever used – everything was carefully hand shaped for precise control over design.
Modeled in Maya
Rendered in Mental Ray
100% quads



Dan Platt on August 21st 2008 in Shock Trooper
Ford Thunderbird
This high res CG production model of a Ford Thunderbird was originally created for American Dog but ultimately scrapped when the scenes, um…, movie changed. So instead of hitting the candy-like delete button, I opted for the candy-like render button and shot out a few images of the untextured model as a keepsake.
Created in Maya
Rendered in Mental Ray
100% Quads


…and a subD wireframe shot

…and some poly wire shots




Dan Platt on August 21st 2008 in Hard surface modeling, Thunderbird
Ford F 1
Designed as a background model for the Farmhouse set, this Ford F1 suffered the same fate as my Thunderbird and was scrapped to the ether of filmmaking when the scenes were cut. Below is an untextured shot of the raw model.
Modeled in Maya
Rendered in Mental Ray
100% Quads

Wireframe shot of the Ford F1 subD cage

…and a poly wireframe shot

Dan Platt on August 21st 2008 in Ford F1, Hard surface modeling